JoyFrog Controller Coding with Scratch

Scratch Coding Tutorial

Connect JoyFrog to the computer with a USB cable.

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Open Scratch.

JoyFrog can be used with the keyboard events.

../../_images/jf19.png

JoyFrog is mapped to the following buttons. (Pressing the joystick triggers the Space Bar)

../../_images/jf_2p3.png

../../_images/jf20.png

Sample Program:

../../_images/jf25.png

We can also use these blocks in Sensing tab.

../../_images/jf21.png

../../_images/jf22.png

The blocks are used in this way.

../../_images/jf23.png

Sample Program:

../../_images/jf24.png